Artificial Intelligence and Depression: How AI powered chatbots in virtual reality games may reduce anxiety and depression levels
DOI: 10.23977/jaip.2020.030108 | Downloads: 423 | Views: 6011
Author(s)
Xinrui Ren 1
Affiliation(s)
1 Brooklyn, New York, 11214
Corresponding Author
Xinrui RenABSTRACT
Depression is a prevailing issue of the 21st Century in dire need of a solution. Trained professionals such as therapists and psychologists are often limited in supply and charge a high price for sessions. This leads to an alternative of using customized AI powered chatbots in full immersion Virtual Reality (VR) games as a substitute for professionals for a consistent and supportive treatment to reduce anxiety and depression levels. However, not much research has been done specifically on AI chatbots in VR games for depression therapy. Therefore, this study is separated into three analyses: analyzing the effects of chatbots on depression, the effects of VR on depression, and the effects of games on depression. Various researches analyzed in this study have supported chatbot therapy to be effective in reducing anxiety levels. VR also provided a platform that can promote concentration and engagement in patients. Analysis of studies on games supported that games provide positive emotions and reduce anxiety. Nevertheless, future primary research must be conducted before reaching a conclusion because of limited data.
KEYWORDS
Artificial Intelligence, Chatbots, Virtual Reality, Game, Depression, AnxietyCITE THIS PAPER
Xinrui Ren, Artificial Intelligence and Depression: How AI powered chatbots in virtual reality games may reduce anxiety and depression levels. Journal of Artificial Intelligence Practice (2020) Vol. 3: 48-58. DOI: http://dx.doi.org/10.23977/jaip.2020.030108.
REFERENCES
[1] Shah, A., Kraemer, K. R., Won, C. R., Black, S., & Hasenbein, W. (2018). Developing digital intervention games for mental disorders: a review. Games for health journal, 7(4), 213-224.
[2] Abd-alrazaq, A. A., Alajlani, M., Alalwan, A. A., Bewick, B. M., Gardner, P., & Househ, M. (2019). An overview of the features of chatbots in mental health: A scoping review. International Journal of Medical Informatics, 132, 103978.
[3] Fulmer, R., Joerin, A., Gentile, B., Lakerink, L., & Rauws, M. (2018). Using psychological artificial intelligence (Tess) to relieve symptoms of depression and anxiety: randomized controlled trial. JMIR mental health, 5(4), e64.
[4] Wasil, A. R., Venturo-Conerly, K. E., Shingleton, R. M., & Weisz, J. R. (2019). A review of popular smartphone apps for depression and anxiety: Assessing the inclusion of evidence-based content. Behaviour research and therapy, 123, 103498.
[5] Zeng, N., Pope, Z., Lee, J. E., & Gao, Z. (2018). Virtual reality exercise for anxiety and depression: A preliminary review of current research in an emerging field. Journal of clinical medicine, 7(3), 42.
[6] Sharma, B., Puri, H., & Rawat, D. (2018, April). Digital psychiatry-curbing depression using therapy chatbot and depression analysis. In 2018 Second International Conference on Inventive Communication and Computational Technologies (ICICCT) (pp. 627-631). IEEE.
[7] Twenge, J. M., Joiner, T. E., Rogers, M. L., & Martin, G. N. (2018). Increases in depressive symptoms, suicide-related outcomes, and suicide rates among US adolescents after 2010 and links to increased new media screen time. Clinical Psychological Science, 6(1), 3-17.
[8] Papachristos, N. M., Vrellis, I., & Mikropoulos, T. A. (2017, July). A comparison between oculus rift and a low-cost smartphone VR headset: immersive user experience and learning. In 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) (pp. 477-481). IEEE.
[9] Park, M. J., Kim, D. J., Lee, U., Na, E. J., & Jeon, H. J. (2019). A literature overview of virtual reality (VR) in treatment of psychiatric disorders: recent advances and limitations. Frontiers in psychiatry, 10.
[10] Centers for Disease Control and Prevention (CDC. (2010). Current depression among adults---United States, 2006 and 2008. MMWR. Morbidity and mortality weekly report, 59(38), 1229.
[11] Jones, C., Scholes, L., Johnson, D., Katsikitis, M., & Carras, M. C. (2014). Gaming well: links between videogames and flourishing mental health. Frontiers in psychology, 5, 260.
[12] Crescentini, C., Chittaro, L., Capurso, V., Sioni, R., & Fabbro, F. (2016). Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls. Computers in Human Behavior, 59, 304-316.
[13] Navarro-Haro, M. V., López-del-Hoyo, Y., Campos, D., Linehan, M. M., Hoffman, H. G., García-Palacios, A., ... & García-Campayo, J. (2017). Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference. PloS one, 12(11), e0187777.
[14] Kretzschmar, K., Tyroll, H., Pavarini, G., Manzini, A., Singh, I., & NeurOx Young People’s Advisory Group. (2019). Can your phone be your therapist? Young people’s ethical perspectives on the use of fully automated conversational agents (chatbots) in mental health support. Biomedical Informatics Insights, 11, 1178222619829083.
[15] Madhu, D., Jain, C. N., Sebastain, E., Shaji, S., & Ajayakumar, A. (2017, March). A novel approach for medical assistance using trained chatbot. In 2017 international conference on inventive communication and computational technologies (ICICCT) (pp. 243-246). IEEE.
[16] Fiske, A., Henningsen, P., & Buyx, A. (2019). Your robot therapist will see you now: ethical implications of embodied artificial intelligence in psychiatry, psychology, and psychotherapy. Journal of medical Internet research, 21(5), e13216.
Downloads: | 8547 |
---|---|
Visits: | 230154 |
Sponsors, Associates, and Links
-
Power Systems Computation
-
Internet of Things (IoT) and Engineering Applications
-
Computing, Performance and Communication Systems
-
Advances in Computer, Signals and Systems
-
Journal of Network Computing and Applications
-
Journal of Web Systems and Applications
-
Journal of Electrotechnology, Electrical Engineering and Management
-
Journal of Wireless Sensors and Sensor Networks
-
Journal of Image Processing Theory and Applications
-
Mobile Computing and Networking
-
Vehicle Power and Propulsion
-
Frontiers in Computer Vision and Pattern Recognition
-
Knowledge Discovery and Data Mining Letters
-
Big Data Analysis and Cloud Computing
-
Electrical Insulation and Dielectrics
-
Crypto and Information Security
-
Journal of Neural Information Processing
-
Collaborative and Social Computing
-
International Journal of Network and Communication Technology
-
File and Storage Technologies
-
Frontiers in Genetic and Evolutionary Computation
-
Optical Network Design and Modeling
-
Journal of Virtual Reality and Artificial Intelligence
-
Natural Language Processing and Speech Recognition
-
Journal of High-Voltage
-
Programming Languages and Operating Systems
-
Visual Communications and Image Processing
-
Journal of Systems Analysis and Integration
-
Knowledge Representation and Automated Reasoning
-
Review of Information Display Techniques
-
Data and Knowledge Engineering
-
Journal of Database Systems
-
Journal of Cluster and Grid Computing
-
Cloud and Service-Oriented Computing
-
Journal of Networking, Architecture and Storage
-
Journal of Software Engineering and Metrics
-
Visualization Techniques
-
Journal of Parallel and Distributed Processing
-
Journal of Modeling, Analysis and Simulation
-
Journal of Privacy, Trust and Security
-
Journal of Cognitive Informatics and Cognitive Computing
-
Lecture Notes on Wireless Networks and Communications
-
International Journal of Computer and Communications Security
-
Journal of Multimedia Techniques
-
Automation and Machine Learning
-
Computational Linguistics Letters
-
Journal of Computer Architecture and Design
-
Journal of Ubiquitous and Future Networks