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Graphics Technologies and Next-Generation Games in the Last 10 Years

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DOI: 10.23977/jaip.2022.050306 | Downloads: 9 | Views: 505

Author(s)

Shucheng Wang 1

Affiliation(s)

1 School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK

Corresponding Author

Shucheng Wang

ABSTRACT

Electronic games represent a very important application for computer technology, especially for graphics technology, in which games play a pioneering role. Many new graphics technologies have emerged from the electronic game industry. This paper collates graphics technologies closely related to the game industry and presents an overview of its critical development trends.

KEYWORDS

Computer Graphics, Electronic Games, Render Technology

CITE THIS PAPER

Shucheng Wang, Graphics Technologies and Next-Generation Games in the Last 10 Years. Journal of Artificial Intelligence Practice (2022) Vol. 5: 32-37. DOI: http://dx.doi.org/10.23977/jaip.2022.050306.

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