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Research on project-based learning activity design for deep learning capability

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DOI: 10.23977/curtm.2023.062019 | Downloads: 21 | Views: 296

Author(s)

Juan Gao 1

Affiliation(s)

1 Department of Education Sciences, Zhaoqing University, Zhaoqing, Guangdong, China

Corresponding Author

Juan Gao

ABSTRACT

Deep learning in blended learning environments is an important topic of educational reform. Project-based learning is an effective way to cultivate deep learning capability in blended learning environments. This article relies on the "Superstar Learning Pass" online learning platform and combines it with traditional face-to-face classroom teaching to create a blended learning environment that integrates online and offline learning. It uses the six deep learning capability frameworks proposed by the William and Flora Hewlett Foundation as a support to design project-based learning activities for deep learning capability in blended learning environments. This article explores effective ways to promote students' deep learning capability in blended learning environments.

KEYWORDS

Deep Learning Capability; Project-Based Learning; Blended Learning Environment; Learning Activity Design

CITE THIS PAPER

Juan Gao, Research on project-based learning activity design for deep learning capability. Curriculum and Teaching Methodology (2023) Vol. 6: 125-131. DOI: http://dx.doi.org/10.23977/curtm.2023.062019.

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