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Design and Practice of Virtual Reality Talent Training Model in Higher Education

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DOI: 10.23977/aduhe.2022.040402 | Downloads: 11 | Views: 558

Author(s)

Guangjun Wang 1,2, Yu Zhao 1, Sipeng Li 1, Ziyao Zhao 1, Xiaohui Chen 1,3

Affiliation(s)

1 The University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013, China
2 University of Science and Technology of China, Hefei, 230026, China/P. R. China
3 School of Information Technology, Anqing Vocational and Technical College, Anqing, 246013, China

Corresponding Author

Xiaohui Chen

ABSTRACT

He development of virtual reality technology urgently needs to cultivate innovative and applied professionals who can adapt to industrial transformation and upgrading. Based on the analysis of the current situation and problems of talent training in virtual reality technology, this study proposes the undergraduate talent training model of virtual reality, namely Learning, Creation, Competition, Production, Research (LCCPR). Combined with the practical experience of virtual reality teaching at Anqing Normal University, this paper profoundly discusses virtual reality's training mode.

KEYWORDS

Virtual reality, LCCPR, Talent training model, Advanced Education, Practical experience

CITE THIS PAPER

Guangjun Wang, Yu Zhao, Sipeng Li, Ziyao Zhao, Xiaohui Chen, Design and Practice of Virtual Reality Talent Training Model in Higher Education. Adult and Higher Education (2022) Vol. 4: 5-9. DOI: http://dx.doi.org/10.23977/aduhe.2022.040402.

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