Education, Science, Technology, Innovation and Life
Open Access
Sign In

Design and Practice of Virtual Reality Talent Training Model in Higher Education

Download as PDF

DOI: 10.23977/aduhe.2022.040402 | Downloads: 11 | Views: 552

Author(s)

Guangjun Wang 1,2, Yu Zhao 1, Sipeng Li 1, Ziyao Zhao 1, Xiaohui Chen 1,3

Affiliation(s)

1 The University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013, China
2 University of Science and Technology of China, Hefei, 230026, China/P. R. China
3 School of Information Technology, Anqing Vocational and Technical College, Anqing, 246013, China

Corresponding Author

Xiaohui Chen

ABSTRACT

He development of virtual reality technology urgently needs to cultivate innovative and applied professionals who can adapt to industrial transformation and upgrading. Based on the analysis of the current situation and problems of talent training in virtual reality technology, this study proposes the undergraduate talent training model of virtual reality, namely Learning, Creation, Competition, Production, Research (LCCPR). Combined with the practical experience of virtual reality teaching at Anqing Normal University, this paper profoundly discusses virtual reality's training mode.

KEYWORDS

Virtual reality, LCCPR, Talent training model, Advanced Education, Practical experience

CITE THIS PAPER

Guangjun Wang, Yu Zhao, Sipeng Li, Ziyao Zhao, Xiaohui Chen, Design and Practice of Virtual Reality Talent Training Model in Higher Education. Adult and Higher Education (2022) Vol. 4: 5-9. DOI: http://dx.doi.org/10.23977/aduhe.2022.040402.

REFERENCES

[1] Luo H, Li G, Feng Q, et al. Virtual reality in K-12 and higher education: A systematic review of the literature from 2000 to 2019. Journal of Computer Assisted Learning, 2021, 37(3):887-901.
[2] Albin S, Vinothkumar M, Asmi M. Computer Graphics. 2020.
[3] Miao X, Hou W J. Research on the Integration of Human-Computer Interaction and Cognitive Neuroscience. IFIP Working Conference on Human Work Interaction Design. Springer, Cham, 2022.
[4] Leon S A. Artificial Intelligence. ITNOW, 2022(2):2.
[5] Monteiro D, Wang X, Liang H N, et al. Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation.  2021, arXiv210407624.  
[6] Tian Dong. Virtual reality, never been so real HTC Vive developer summit experience handbook. Microcomputer, 2016(2):4.
[7] Sipatchin A, Wahl S, Rifai K. Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability. Healthcare, 2021, 9(2):180.
[8] Lee C, Kim J, Cho S, et al. Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect. Sensors, 2020, 20(16):4566.
[9] Naoki K, Tomohiro F, Nobuyoshi Y. Future landscape visualization using a city digital twin: integration of augmented reality and drones with implementation of 3D model-based occlusion handling. Journal of Computational Design and Engineering, 2022(2):2.
[10] Ivanov V M, Krivtsov A M, Strelkov S V, et al. Designing an Adjustable Head Frame for Surgery Using Mixed Reality Technology Hololens 2. Biomedical Journal of Scientific & Technical Research, 2021, 38(5): 30736-30739.
[11] Luo Jinli. Ministry of Industry and Information Technology releases a white paper on the development of virtual reality industry. Financial Technology Times, 2016, 24(10):1.
[12] Li Yanying, Gai Xiaohan, Li Zhizhen. Analysis of the development trend of China's virtual reality industry and research on countermeasures. Journal of Qingdao University of Science and Technology: Social Science Edition, 2019, 35(4):5.
[13] Yang G, Huai YJ, Huang XY. Cultivation of virtual reality talents and teaching content planning in colleges and universities. Computer Education, 2021(7):5.
[14] Pei WJ. Analysis of the business model of virtual reality content platform. Graduate School of Chinese Academy of Social Sciences, 2020.

All published work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright © 2016 - 2031 Clausius Scientific Press Inc. All Rights Reserved.