Education, Science, Technology, Innovation and Life
Open Access
Sign In

Research on the Construction of a Self-Control Ability and Game Time Management Model for Adolescent Competitive Game Players

Download as PDF

DOI: 10.23977/aduhe.2026.080114 | Downloads: 2 | Views: 69

Author(s)

Tingyu Han 1, Ting Chen 1, Yuzhu Chen 1, Xiaojin Zhao 1, Xiaoyang Lu 1

Affiliation(s)

1 Nantong Institute of Technology, Nantong, 22600, Jiangsu, China

Corresponding Author

Xiaoyang Lu

ABSTRACT

To address the issue of time loss caused by excessive immersion in competitive games, this study takes personal self-control as the core entry point and designs a game time control model suitable for adolescent players, integrating foundational theories from marketing and psychology. Through a questionnaire survey, 420 valid responses were collected. Using SPSS for reliability and validity analysis, correlation analysis, and regression analysis, the quantitative relationship between self-control, game time, and addiction tendency was clarified. A model framework was constructed based on these findings and validated through small-scale player testing. The results indicate that the model effectively guides players to enhance their self-management capabilities, reducing the average daily game time of the test group by 31.2%. The research outcomes provide practical methods for managing adolescent game time and offer references for the positive design of competitive games.

KEYWORDS

Competitive Games; Personal Self-Control; Game Time Management; Empirical Analysis; SPSS

CITE THIS PAPER

Tingyu Han, Ting Chen, Yuzhu Chen, Xiaojin Zhao, Xiaoyang Lu. Research on the Construction of a Self-Control Ability and Game Time Management Model for Adolescent Competitive Game Players. Adult and Higher Education (2026). Vol. 8, No. 1, 110-116. DOI: http://dx.doi.org/10.23977/aduhe.2026.080114.

REFERENCES

[1] Dong, J. C. (2023). A Study on Adolescents' Mobile Game Use and Parental Mediation Intervention [Master's thesis]. Southwest University of Political Science and Law.
[2] Ai, C. Y. (2024). The Influence of Time Perspective on Online Game Addiction: The Mediating Roles of Immersion, Self-Control, and Game Time [Master's thesis]. Chengdu Medical College. DOI:10.27843/d.cnki.gcdyy.2024.000273.
[3] Feng, F. (2021). The Impact of Competitive Arousal during Team Fights on Game Addiction among Online Game Players and Its Intervention Strategies [Master's thesis]. Huazhong University of Science and Technology. DOI:10.27157/d.cnki.ghzku.2021.005832.
[4] Sui, Y. F. (2015). Behavioral Control of Online Game Addicts [Master's thesis]. Ningbo University.
[5] Xiang, M. Q., & Zhang, L. W. (2016). The Strength Model of Self-Control: Research Progress in the Field of Sports. Journal of Sports Science, 36(08), 67-78.
[6] Fan, X. J. (2023). The Influence of Shyness on Game Addiction [Master's thesis]. Sichuan Normal University. DOI:10.27347/d.cnki.gssdu.2023.000131.
[7] Li, Q., Hou, J., & Gan, Y. (2020). Research and Suggestions on the Current Situation of the Online Game Time Curfew System for Minors. Legal System Expo, (22), 86-87.
[8] Yu, Y. (2021). The Relationship between Violent Video Game Exposure and Aggressive Behavior in Junior High School Students: A Moderated Mediation Model [Master's thesis]. Southwest University.
[9] Yu, J. J. (2020). A Study on the Temporal Psychological Accounts of Junior High School Students with Problematic Online Game Use [Master's thesis]. Liaocheng University.
[10] Xiang, G. X., Gan, X., Jin, X., Zhang, Y. H., & Zhu, C. S. (2022). Developmental Assets, Self-Control and Internet Gaming Disorder in Adolescence: Testing a Moderated Mediation Model in a Longitudinal Study. Frontiers in Public Health, 10, 808264.
[11] Lloret Irles, D., Cabrera Perona, V., & Sanz Baños, Y. (2013). Relationships between video-gaming habits, parental monitoring and school performance. European Journal of Investigation in Health, Psychology and Education, 3(3), 237-240.
[12] Pediatrics. (2012). Nearly half of preschoolers lack 1 parent-supervised playtime per day. NewsRx Health & Science.
[13] Rogers, R., Bowman, N. D., & Oliver, M. B. (2015). It's not the model that doesn't fit, it's the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games. Computers in Human Behavior, 49, 588-596.

All published work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright © 2016 - 2031 Clausius Scientific Press Inc. All Rights Reserved.