Gamification in Education: Enhancing Engagement and Learning Outcomes through Game-Based Strategies
DOI: 10.23977/curtm.2024.071001 | Downloads: 59 | Views: 1227
Author(s)
Xu Han 1, Pingqing Chen 1
Affiliation(s)
1 Hainan Vocational University of Science and Technology, Haikou, China
Corresponding Author
Xu HanABSTRACT
Gamification, the application of game-design elements in non-game contexts, has gained significant attention in the field of education as a means to enhance student engagement and improve learning outcomes. This paper explores the theoretical underpinnings of gamification and its impact on education, analyzing how game-based strategies can effectively be integrated into various subjects and curricula. By examining key concepts such as intrinsic motivation, feedback loops, goal-setting, and the dynamics of social interaction, the paper highlights the potential benefits and challenges associated with gamification in educational settings. Moreover, the paper investigates how gamification can cater to diverse learning styles and abilities, ensuring an inclusive environment for all learners. The discussion aims to provide educators and stakeholders with insights into how gamification can be employed to create more engaging and effective learning experiences, while also addressing the challenges and pitfalls that need careful navigation.
KEYWORDS
Gamification, Education, Student Engagement, Learning Outcomes, Game-Based StrategiesCITE THIS PAPER
Xu Han, Pingqing Chen, Gamification in Education: Enhancing Engagement and Learning Outcomes through Game-Based Strategies. Curriculum and Teaching Methodology (2024) Vol. 7: 1-8. DOI: http://dx.doi.org/10.23977/curtm.2024.071001.
REFERENCES
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