Education, Science, Technology, Innovation and Life
Open Access
Sign In

Multiple Deconstruction of Folk-Sports-Themed TV Dramas: A Case Study of Korean Drama "Squid Game"

Download as PDF

DOI: 10.23977/artpl.2023.040508 | Downloads: 35 | Views: 405

Author(s)

Xiaobin Jin 1,2, Hokun Yi 2

Affiliation(s)

1 Department of Physical Education, Yuncheng Advanced Normal College, Yuncheng, 044000, China
2 Korea Kunsan National University, Kunsan Cholla-bukdo, 54150, Korea

Corresponding Author

Xiaobin Jin

ABSTRACT

This paper deconstructs multiple reasons for the successful broadcast of the phenomenal drama series "Squid Game" from the distinctive perspective of folk sports activity theme. Choosing Korean folk sports games as the narrative theme of the TV series tallies with the audience's interest in seeking entertainment, gameplay, and novelty. The modernistic narrative around the theme of folk games evokes the audience's nostalgia and escalates confrontations in the drama. The plot of the story with folk sports game theme integrates with the law of the jungle, the rules of power, and the aim of human nature, thus inspiring the audience's ultimately thinking about society and human nature. Given this, this article develops a path for TV media to tell good folk sports stories to create IP brands for folk sports-themed movies and TV dramas.

KEYWORDS

Folk sports, sports-themed TV series, "squid game", sports ethics

CITE THIS PAPER

Xiaobin Jin, Hokun Yi, Multiple Deconstruction of Folk-Sports-Themed TV Dramas: A Case Study of Korean Drama "Squid Game". Art and Performance Letters (2023) Vol. 4: 43-53. DOI: http://dx.doi.org/10.23977/artpl.2023.040508.

REFERENCES

[1] Jeong Y.K. (2021). Factor Analysis for Global Expansion of Korean Cultural Industry: Case Study of Squid Game. Global culture research, 12 (3), 51-68.
[2] You D. (2022). Simple Aesthetics and Resonance Communication——Research on the Communication Power Improvement Strategy of the Korean Drama "Squid Game". Media Observation (01), 44-51. 
[3] Tu C.F. (2009). Re-Discussion of Concepts of Non-Government Sports, Traditional Sports, Folk Sports, and National Sports. Journal of Wuhan Institute of Physical Education (11), 27-33.  
[4] Oh D.C. (2022). The politics of representation in Squid Game and the promise and peril of its transnational reception. Communication, Culture & Critique, 15 (4), 531-533.
[5] Lee S. & Proffitt J.M. (2022). “We bet on humans; you’re our horses”: the second phase of neo-poverty in South Korea as portrayed in Squid Game. Communication, Culture & Critique, 15 (4), 534-535.
[6] Love T.L. & Kim Y. (2022). Squid Game and the imagining of Afro-Asian connections through Black Twitter memescapes. Communication, Culture & Critique, 15 (4), 552-554.
[7] Chandok N., Sirpal S., & Yoshida E.M. (2022). Checkpoint inhibition in hepatocellular carcinoma: Outsmarting the Squid Game. Canadian Liver Journal, 5 (2), 165-168.
[8] Ahmed W., Fenton A., Hardey M., & Das R. (2022). Binge Watching and the Role of Social Media Virality towards promoting Netflix's Squid Game. IIM Kozhikode Society & Management Review, 11 (2), 222–234.
[9] Borchard K. (2022). Squid Game (s). Qualitative Inquiry, 28 (6), 672-680.
[10] Wang Y.Q. (2022). The Desire Competition in a Violent Siege: the Motivation of the worldwide popularity of Netflix's New Drama "Squid Game". Journal of Yanbian University (Social Science Edition) (02), 20-27. 
[11] Kim S.Y., & Park S. (2022). What’s in a game? A dialectic of competition and cooperation in Squid Game. International Review for the Sociology of Sport.
[12] Fan Z.H. (2022). An Analysis of the Communication Strategy of Korean Dramas in the Cross-Cultural Context: A Case Study of "Squid Game". Shanghai Radio and Television Research (01), 66-69.
[13] Lok P. (2021). Sixty seconds on... Squid Game. BMJ (Clinical research ed.), 2021, 375, n2640.
[14] Jeon Y.-J. (2021). a Study of Storytelling Strategies in “Squid Game”: Focusing on the Death Game Genre. Manga and Animation Studies, 65, 415-470.
[15] Lee C. (2022). Squid Game, un jeu d’enfant aux confins de la vie et de la mort. Sociétés, 156(2), 129-143.
[16] Zhao X. (2022). Survival Games, Social Fables, and the Heart of Literature: Three Kinds of Iconic Realism in "Squid Game," "Parasites," and "Burning". Creation Review (02), 44-48.
[17] Han J.P. (2014).Discussion From the Perspective of "Scissors, Stones, and Cloths". Research World, (09), 57-58.
[18] Zhang W, & Zheng L.Y. (2022). Symbolic Metaphor Analysis of the Phenomenal Online 
Drama "Squid Game". Media Watch, (04), 61-66. doi:10.19480/j.cnki.cmgc.2022.04.014.
[19] Tu C.F., Yu W.Y, & Chao Q.Y. (2005). Research on the Characteristics of Folk Sports. Journal of Wuhan Institute of Physical Education, (11), 6-9.
[20] Qu X.Y., & He Y. Expression of the Symbolic Meanings in Korean Drama "Squid Game". Voice and Screen World, (10), 98-101.
[21] Tutar H. Can Squid Game Series Be Watched Through Social Darwinism? A Semiotic Review. Türkiye İletişim Araştırmaları Dergisi, (41), 1-22.
[22] Reiland I. (2022). Squid games and the lusory attitude. Analysis, 2022, anac025. 
[23] Kim J., & Jung M. (2022). A tale of two homosocialities: gender, sexuality, and global political economy in Squid Game. Communication, Culture and Critique, 15 (4), 540-542.
[24] Mencius. (2006). Gaozi, Volume one. Beijing: Zhonghua Book Company Press.
[25] Wang L.F. (2022). The Death Narrative of the TV drama "Squid Game". Journal of Sanming University, 39 (02), 88-93.
[26] Shi A.B., & Zhu H.Y. (2022). Exploring "Netflix Mode" from "Squid Game": Theoretical Reconstruction and Practical Innovation. Youth Journalist, (03), 89-93.
[27] Ke L., & Shao R. (2008). Exploration of Chinese Folk Sports. Journal of Beijing Sport University, (06), 760-762. 
[28] People's Daily Online. (2015, October 15). Xi's Speech at the Symposium on Literary and Art Work. Retrieved from http://cpc.people.com.cn/n/2015/1015/c64094-27699249.html.
[29] Zhang Q., & Dong C.B. (2021). A Study on the Intercultural Communication Strategy of TV Dramas from the Korean Drama "Please Answer 1988". Voice and Screen World, (01), 119-120.

All published work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright © 2016 - 2031 Clausius Scientific Press Inc. All Rights Reserved.