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Application Research on Cultivating Creative Literacy of Programming Courses in Higher Vocational Colleges Based on STEAM Model

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DOI: 10.23977/avte.2022.040512 | Downloads: 10 | Views: 466

Author(s)

Aiju Li 1, Chunguang Wang 1

Affiliation(s)

1 Shandong Transport Vocational College, Weifang, Shandong, 261206, China

Corresponding Author

Aiju Li

ABSTRACT

This paper introduces the application of Innovative Literacy Education in computer programming course of higher vocational colleges. Firstly, the realistic situational teaching model of innovative literacy is realized by dismantling realistic projects and reconstructing core basic curriculum content. Secondly, the innovative thinking is integrated into the following six basic steps: setting the situation, raising the question, independent exploration, cooperation-communication, summary-reflection, application and transmission. Finally, reform the evaluation method and establish a long-term mechanism conducive to the cultivation of innovation literacy.

KEYWORDS

STEAM, Innovation Literacy, Higher Vocational Programming Courses, Comprehensive Projects

CITE THIS PAPER

Aiju Li, Chunguang Wang, Application Research on Cultivating Creative Literacy of Programming Courses in Higher Vocational Colleges Based on STEAM Model. Advances in Vocational and Technical Education (2022) Vol. 4: 71-76. DOI: http://dx.doi.org/10.23977/avte.2022.040512.

REFERENCES

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[3] Gan Qiuling. (2020). Innovation Literacy: 5C Model of core literacy in the 21st Century. Journal of East China Normal University (Education Science).
[4] Shi Baoguo. (2017). The impact of STEAM education on students' innovation literacy and its implementation strategies. Chinese audio-visual education.
[5] Nan Gang. (2020). Strive to build a STEAM course system with Chinese characteristics. Chinese Journal of Science.
[6] Hu Weiping. (2016). Progress Report of Chinese Creativity Research. Xi 'an: Shaanxi Normal University Press.
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