Education, Science, Technology, Innovation and Life
Open Access
Sign In

A Study on visual spectacle construction in digital effects movies—A case study of "Avatar"

Download as PDF

DOI: 10.23977/artpl.2024.050125 | Downloads: 28 | Views: 285

Author(s)

Siyu Long 1, Won-Ho Choi 1

Affiliation(s)

1 Department of Visual Contents, Dongseo University, Busan, Republic of Korea

Corresponding Author

Siyu Long

ABSTRACT

For the movie audience, visual spectacle construction can sometimes strengthen the emotion and plot in the movie through incredible or shocking visual effects, deepen the emotional connection between the audience and the movie characters, make the audience easier to empathize and feel empathy, and satisfy the audience's "curiosity" psychology of the unknown world. Film digital effects play a key role in creating visual wonders. Through the use of digital technology and visual effects to create compelling and breathtaking scenes and plots, satisfy the audience's desire for visual spectacle. Such as the film "Avatar", through digital effects to create a beautiful planet Pandora, bringing the audience into an incomparable and bizarre fantasy world. This article will take the movie "Avatar" as an example to discuss the spectacle construction in the digital effects movie.

KEYWORDS

Digital effects, visual spectacle, simulacrum

CITE THIS PAPER

Siyu Long, Won-Ho Choi, A Study on visual spectacle construction in digital effects movies—A case study of "Avatar". Art and Performance Letters (2024) Vol. 5: 188-193. DOI: http://dx.doi.org/10.23977/artpl.2024.050125.

REFERENCES

[1] Ding Luonan. History of Film Concept. Shanghai: Shanghai Baijia Publishing House.2010, p.73.
[2] Peng Yiyi, Analysis on Digital Technology and New Changes in Film Language, Film Review,2017, 14(8)
[3] Yuan Xuan. Film Special Effects Modeling Language and Its Aesthetic Thinking, Beijing: China Social Sciences Press,2021.p.1
[4] Hu Junmin. The Application of digital Special Effects in Film and television Production [J]. Application of Computer Technology, 2014,19:193
[5] Wang Zhun. Creation of Film Special Effects in the Digital Age. Film and Television Technology, 2004, 3:6
[6] Chen P. The environment, contradictions and countermeasures of the development of special effects in Chinese films. Contemporary Film, 2012, (08)10.
[7] Li Daoyi, Film and Television Audience Studies, Guangzhou: Sun Yat-sen University Press, February 2008, (1), p. 67
[8] Zhang Lulu, Tang Rui. Aesthetic reflection on digital technology in contemporary Chinese fantasy films. Film Literature, Issue 21, 2019, p. 25.
[9] Yuan Xuan. Film Special Effects Modeling Language and Its Aesthetic Thinking. Beijing: China Social Sciences Press, 2021. p. 98,
[10] Baudrillard. Trans. Hong Ling. Simulacra and Simulacra. Taipei: Times Culture Publishing Company,1998.
[11] Li Daoyi, Film and Television Audience Studies, Guangzhou: Sun Yat-sen University Press, February 2008, (1), p. 68.
[12] Wu Qiong. Visuality and Visual Culture: The Genealogy of Visual Culture Studies, Cultural Studies, 1, 2016
[13] Ye Yigan, He Daocun, Liang Ningjian, Ed. General Psychology. Shanghai: East China Normal University Press, 1st edition, November 2004, p. 177.
[14] Guo Xiuyan, Experimental Psychology, Beijing: People's Education Press, 1st edition, October 2004, p. 554.
[15] Gong Chunjie. Research on the evolution of film aesthetics in digital age. Jilin University,2019, p. 124.
[16] Richardson-Brown, James, "Steampunk - What's That All about". The Chronicles, 2008, 2(9). 

All published work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright © 2016 - 2031 Clausius Scientific Press Inc. All Rights Reserved.