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Design of Educational Games for Mathematical Literacy Enhancement in the Educational Metaverse Contexton

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DOI: 10.23977/trance.2024.060618 | Downloads: 26 | Views: 445

Author(s)

Feiyang Fang 1, Yuqian Jing 1, Zesheng Zhang 1, Tianyou Wang 1, Jiaqi Ma 1, Zihan Zhao 1

Affiliation(s)

1 Hebei University of Architecture, Zhangjiakou, China

Corresponding Author

Yuqian Jing

ABSTRACT

With the introduction of the new concept of the Metaverse, artificial intelligence, digital twins, and big data-related industries have ushered in vigorous development. The Metaverse has great energy and potential in promoting the development of mathematical quality education and has promoted the formation of teaching fields in the educational Metaverse. The educational Metaverse can provide users with an immersive and cross-temporal mathematical quality education teaching field. The teaching model for mathematics education has shifted from ''monotonous and dry'' to one involving ''multi-faceted communication.'' The reception of knowledge has evolved from ''one-way transmission'' to a ''blend of virtual and real experiences,'' enhancing cognitive engagement through sight, hearing, and touch," so that the flat text and formulas in the book are presented objectively and three-dimensionally in the Metaverse scene, and provide a virtual simulation system based on Unity3D real-time interaction to interact with NPCs (non-player characters) in many aspects, so as to popularize very comprehensive mathematical knowledge to the user group in the field with the educational Metaverse as the background, and realize the purpose of people's comprehensive quality education in many aspects. As VR (Virtual Reality) and AI (Artificial Intelligence) are experiencing explosive growth, we aim to optimize the realism of virtual scenes, promote natural human-computer interaction, and create an interactive platform for popularizing mathematics literacy education.

KEYWORDS

Educational metaverse; mathematics quality education; Unity3D; virtual reality; interactive platform

CITE THIS PAPER

Feiyang Fang, Yuqian Jing, Zesheng Zhang, Tianyou Wang, Jiaqi Ma, Zihan Zhao, Design of Educational Games for Mathematical Literacy Enhancement in the Educational Metaverse Contexton. Transactions on Comparative Education (2024) Vol. 6: 132-141. DOI: http://dx.doi.org/10.23977/trance.2024.060618.

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